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Super Mario Odyssey desert level secret room
Super Mario Odyssey desert level secret room






Super Mario Odyssey desert level secret room

Cappy can be thrown at enemies to take control of them, but more significantly adds to Mario’s core moveset by being ‘hoppable’ – Mario can now throw Cappy, dive at him and hop off, servign as a double jump of sorts. The big addition this time around is Cappy – Mario’s now anthropomorphised cap.

Super Mario Odyssey desert level secret room

Odyssey does well in this department, with most of Mario’s usual moves all here. This is a good thing, as it serves to etch the levels into memory – something I felt the Galaxy games, particulrly Galaxy 2, lost in its design, as once the 2 or 3 stars had been gathered in a level, there was little need to go back to it, thus making it harder to recall.Ĭappy Control: Fluid control has always been a staple of the 3D Mario seires, with the mere act of controlling Mario enjoyable in and of itself in most of the series. There are hundreds of Moons available in the game too, with another set becoming available in each level after you’ve collected the first set – meaning you’ll be encouraged to comb through every world multiple times to get them all. The game also doesn’t exit the world upon the discovery of a Moon as per 64 and Sunshine, meaning you can spend as much time as you like within a level gathering Moons and exploring seamlessly. ‘selecting’ a Moon at the beginning of a level isn’t required, unlike in previous games where doing so would alter the level depending on which Star you were after.

Super Mario Odyssey desert level secret room

The majority of which are discoverable from the get-go – i.e. Exploration is actively encouraged in Odyssey, and the collectible Moons are littered throughout each world. New Donk City is a sprawling urban zone with nooks and crannies in between buildings all very satisfying to uncover, and the Sand Kingdom is a vast desert filled with fun little landmarks. The worlds do vary in size, with the larger proving to be more memorable and exciting.

Super Mario Odyssey desert level secret room

This is a welcome move, with the exploration element added back into the mix to complement the tight 3D platforming. The technical details like textures, shadowing and lighting are all excellent throughout the experience, are amongst the best on Switch.īig Worlds: Odyssey marks a switch back from the more linear courses of the Galaxy Games and 3D World to the expansive, open design of games like Mario 64 and Sunshine. The most successful are those that stay more aligned the traditonal cartoonish Mario universe aesthetic – the Luncheon Kingdom and Seaside Kingdom in particular- with the vibrant colours and Pixar-esque animated characters bursting out of the screen. There is more variety in terms of level themes than in any previous Mario game (more in this later) with every level sporting its own visual flair. I want to just pick him up and gobble him down. With Mario himself, it feels like Nintendo have finally nailed the look they’d been going for with previous Mario models, with the plumber excuding an almost edible quality. Graphics: Mario and his surrounding environment have never looked better.








Super Mario Odyssey desert level secret room